Nationality: Japanese-American
Period: 21st Century
Genre: Gaming music
Key musical element:
- Duration

About Laura Shigihara
- Laura Shigihara is the mastermind creative behind the popular game Plants vs. Zombies.
- As well as composer, Laura is a video game developer and singer-songwriter.
- Music was part of Laura’s since childhood when she began playing the piano, but she decided to study International Relations, Business and Computer Science, before coming back to music later.
- Laura has created audio on over 35 video game titles, working independently and for vidoe game companies.
- She runs her own studio where she developed the highly acclaimed game, Rakuen, and is director of the animated series Farmer in the Sky.
- As a composer, Laura’s music has attracted over 500 million combined views on YouTube, and can be heard on television shows and in films like Minecraft: The Story of Mojang.
About the music
- Grasswalk is one of the pieces of music that form the soundtrack to a game called Plants vs Zombies. The soundtrack plays while the gamer is protecting their home from a zombie attack by using the power of plants!
- Laura’s original music was produced using a digital music synthesizer.
- Laura also uses composition software to notate her work.
- This piece contains short, memorable melodies that are repeated by different instruments. They are distinct so that the gamer remembers them, but not so complicated that they distract the gamer from their game!
- The BBC have teamed up with Laura to create a performance of her music for live orchestra for the first time.
Listen out for:
- Try counting along: 1,2,3,4 1,2,3,4. Can you tap your big toe in your shoe to this beat?
- How about tapping your 2nd, 3rd, 4th, 5th finger over and over again.
- This piece of music has a steady, predictable beat. It doesn’t get faster or slower – it is constant all the time.
- Try drawing the sides of a square to the pulse or beat. Each new square starts on number one. As you listen you are drawn into this walking pace – not too fast and not too slow.
- Listen out for the woodwind and brass (such as clarinets, horns and flutes) playing on the offbeats - beats 2 and 4.
- Grasswalk uses a range of percussion instruments including tam-tams, cymbals, tambourines and drum kit. Raise your hand whenever you can hear percussion being used!
- Can you hear the soft, sparkly sounding instruments like the harp, xylophone and glockenspiel?
Watch the films
Mwaksy Mudenda asks Laura Shigihara what it's like to compose music for video games and how she uses lots of different styles and melodies all in the same piece of music for 'Grasswalk' from Plants vs. Zombies
Mwaksy:
How do you play a video game using only the power of plants?
In the game, Plants vs. Zombies, plants are the heroes. The player has to defend their house by using different plants. Some plants can throw things at zombies to stop them from coming, and other flowers and fruit and veg are planted for the zombies to eat.
Composer Laura Shigihara created the music for the game. There are almost 30 different pieces of music that make up the soundtrack. All that for just one game! Some composers don't compose that many pieces in their whole lifetime.
Laura Shigihara uses lots of different styles to reflect different stages of the game.
This piece is called Grasswalk and it's used at the start of the game. Laura Shigihara uses short melodies repeated by different instruments. They are catchy and make you want to hum along, but don't distract you from playing the game.
What a fun game and a brilliant soundtrack. What sort of things did you have to think about when you were writing the music?
Laura:
Well, I knew from the beginning it was going to be a really fun and crazy game, and I was actually really excited to get to compose music in my own style. You see, normally you have a producer or a director that's telling you what instruments you can use, and they're sending you examples of music they want you to make your music sound like. But with this project, I actually had a lot of flexibility.
Mwaksy:
Are there any special techniques you have to use to compose for video games?
Laura:
Because I was making video game music, I really had to make sure that the music could be listened to on repeat for long periods of time because unlike with a regular song where you can, you know, listen to it once or twice and be finished, with video game music, a lot of times the player may hear this track over and over and over again.
So, you want to be really careful that you don't make something that would be kind of annoying to the player. I also really like to think about the style of the game when composing music. So, in this case it was really interesting, right? Because we have zombies that are a little bit creepy, we have plants that were kind of cute, and there's also a lot of parts in the game that I think are really funny. So, I had to ask myself, okay, how do I make music that is creepy and cute and funny at the same time? So, for the kind of creepy part, I used a lot of instruments and music styles and stuff like that that are kind of associated with, like, more dark things. For the cute part, I made sure to have a lot of kind of simple but catchy melodies. And for the funny aspect, I changed things up by mixing in beats from different genres.
Mwaksy:
Do you think that video game music is something that anybody could try?
Laura:
Sure, basically you just have to find a game that you like, maybe one of your favourite ones, and you play it with the audio muted. That way you can kind of imagine what music might fit. You can ask yourself, what's the feel of the game and how do you want players to react when they listen to your composition?
Mwaksy:
The music you compose is usually electronic. How does it feel to have an orchestra perform and play your music?
Laura:
Ah, It's such an honour and really exciting for me to get to hear my music played by an orchestra. I feel like it really brings new life to it. I just love it, it's so cool.
Gwyliwch Cerddorfa Cyngerdd y BBC’n perfformio Grasswalk, a’u harwain gan Ellie Slorach
Classroom resources
Lesson plan (KS2/2nd level/Progression Step 3)
Download the lesson plans for four weeks of learning and activities for Grasswalk (PDF)

Powerpoint slides (KS2/2nd Level/Progression Step 3)
Download the Powerpoint slides for four weeks of learning and activities for Grasswalk (PPT)

Listen to the audio
Listen to the BBC Concert Orchestra performance Grasswalk

KS3 / Third and Fourth Level, S1-3 Independent Lesson Worksheet
Download this worksheet for secondary level cover lesson activity to be completed alongside the intro and performance films - Grasswalk from Plants vs. Zombies (PDF)

Upload and showcase your creative responses
Upload your creative responses to the BBC Ten Pieces Showcase

Arrangements
These arrangements of Laura Shigihara's Grasswalk by Emily Pedersen have been designed so that all the different ability levels are interchangeable.
Arranger Ellen O’Brien has also created fantastic open score arrangements of Laura Shigihara's Grasswalk for open ensembles of mixed abilities and user needs.
Open score - Grasswalk by Laura Shigihara. document
Download the score, parts and associated files (.zip)

Arrangements for open ensembles
Find arrangements of two of the Ten Pieces for open ensembles, including various adaptive instruments
